using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum GameMode { 
    EditorMode,
    PackageBundleMode,
    UpdateMode,
}

public class AppConst
{
    public const string BundleExtension = ".ab";
    public const string FileListName = "filelist.txt";

    public static GameMode gameMode = GameMode.EditorMode;

    public const string ResourcesUrl = "http://localhost:54664/AssetBundles";
}
